Based on original concept by https://www.artstation.com/raspbeere
Optimized and game ready character created in 11 weeks, with 5 texture sets, excluding teeth, eyes, and hair, and 120k triangles. This character was an in depth and very fun concept to bring to life. I learned many techniques and pipeline tools in the process, and developed a clean, iterative workflow that allowed me to move back and forth between previous steps to see the concept's vision through to the end
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Created as part of the Characters for Games class at Gnomon School of Visual Art, taught by Tyler Young